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A Control-Theoretic Approach to Adaptive Physiological Games

机译:自适应生理游戏的控制理论方法

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We present an adaptive biofeedback game that aims to maintain the player's arousal level by monitoring physiological signals. We use concepts from control theory to model the interaction between human physiology and game difficulty during game play. We validate the approach on a car-racing game with real-time adaptive game mechanics. Specifically, we use car speed, road visibility, and steering jitter as three mechanisms to manipulate game difficulty. We propose quantitative measures to characterize the effectiveness of these game adaptations in manipulating the player's arousal. For this purpose, we use electro dermal activity (EDA) as a physiological correlate of arousal. Experimental trials with 20 subjects in both open-loop (no feedback) and closed-loop (negative feedback) conditions show statistically significant differences among the three game mechanics in terms of their effectiveness. Specifically, manipulating car speed provides higher arousal levels than changing road visibility or vehicle steering. Finally, we discuss the theoretical and practical implications of our approach.
机译:我们提出了一种自适应生物反馈游戏,旨在通过监测生理信号来维持玩家的令人讨论的水平。我们使用控制理论的概念来模拟游戏过程中人物生理学和游戏难度之间的相互作用。我们通过实时自适应游戏力学验证了赛车比赛的方法。具体而言,我们使用汽车速度,道路可见性和转向抖动作为操纵游戏难度的三种机制。我们提出了定量措施,以表征这些游戏适应在操纵球员的唤醒方面的有效性。为此目的,我们使用电力活性(EDA)作为唤醒的生理相关性。在开环(没有反馈)和闭环(负反馈)条件下具有20个受试者的实验试验在其有效性方面显示了三个游戏机制之间的统计上显着差异。具体而言,操纵汽车速度提供比改变道路可视性或车辆转向更高的唤醒水平。最后,我们讨论了我们方法的理论和实践意义。

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