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Reaction times of spatially coherent and incoherent signals in a word recognition task

机译:单词识别任务中的空间相干和不连贯信号的反应时间

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Using conventional sound design, the audio signal in virtual reality applications is often rendered as a static stereophonic signal. It is accompanied by a visual signal that allows for interactive behavior such as looking around. In the current test, the influence of spatial offset between the audio and visual signals is investigated using reaction time measurements in a word recognition task. The audio-visual offset is introduced by a video presented at horizontal offset angles between ±21°, accompanied with a static central audio. Measurements are compared to reaction times from a test where both audio and visual signal are presented with the same angle. Results show that audio-visual offsets between 10° and 20° cause significant differences in reaction time compared to spatially matched presentation.
机译:使用传统的声音设计,虚拟现实应用中的音频信号通常呈现为静态立体声信号。它伴随着一种可视信号,允许互动行为,例如环顾四周。在当前测试中,使用单词识别任务中的反应时间测量来研究空间偏移之间的影响。通过在±21°之间的水平偏移角处呈现的视频引入视听偏移,伴随静态中心音频。将测量与从测试中的测试中的反应时间进行比较,其中音频和视觉信号都以相同的角度呈现。结果表明,与空间匹配的呈现相比,10°和20°之间的视听偏移会导致反应时间的显着差异。

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