首页> 外文会议>International Conference on Applied System Innovation >Study of Water Surface Scattering Model Based on Unity3D Shader
【24h】

Study of Water Surface Scattering Model Based on Unity3D Shader

机译:基于Unity3D着色器的水面散射模型研究

获取原文

摘要

Aiming at the problem that scattering effect can not be achieved in traditional shader rendering, a water surface scattering model based on Unity3D Shader is proposed. Firstly, the scattered light is simulated and calculated. Secondly, the logical structure of the shader model is constructed. The vertex program function including the calculation of scattered light is designed. The function structure containing the concept of time is introduced into the static water model to develop the dynamic water surface scattering shader. Finally, taking Hainan seascape communication experience platform as an example, we verify the effect of the shader model.
机译:针对在传统着色器渲染中无法实现散射效果的问题,提出了一种基于Unity3D着色器的水面散射模型。首先,模拟和计算散射光。其次,构建着色器模型的逻辑结构。设计了包括散射光计算的顶点程序功能。包含时间概念的功能结构被引入静态水模型,以开发动态水面散射着色器。最后,以海南海景通信体验平台为例,我们验证着色器模型的效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号