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Game Theoretical Multi-user Computation Offloading for Mobile-Edge Cloud Computing

机译:移动边缘云计算的游戏理论多用户计算卸载

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The emergence of mobile-edge clouds eases the tension of unbalanced relation between unlimited required resources of short video applications and limited computation capability of mobile devices. In this paper, we first build a decentralized noncooperative game model for multiple users who are provided with various computation choices, which are local computing, cloud 1 computing and cloud 2 computing. The game aims to achieve the optimal profits for each user in a distributive way. The profits of users are formulated by considering the effect of media transmission time, energy cost, and computation cost. Then, we analyze the proposed game theoretical computation offloading decision making problem and show that the game achieves a Nash equilibrium. Finally, the simulation results evaluate that the proposed game theoretical computation offloading and cloud selection method outperforms the traditional local or one-cloud computation methods.
机译:移动边缘云的出现可以减轻无限制的短视频应用所需资源与移动设备的有限计算能力之间不平衡关系的张力。在本文中,我们首先为具有各种计算选择提供的多个用户构建分散的非支持游戏模型,这些用户是本地计算,云1计算和云2计算。游戏旨在以分配方式为每个用户实现最佳利润。通过考虑媒体传输时间,能源成本和计算成本的影响,可以制定用户的利润。然后,我们分析了拟议的游戏理论计算卸载决策,并表明游戏实现了纳什均衡。最后,仿真结果评估了所提出的游戏理论计算卸载和云选择方法优于传统的本地或单云计算方法。

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