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Theater Meets Robot - Toward Inclusive STEAM Education

机译:剧院符合机器人 - 朝向包容性蒸汽教育

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Science, technology, engineering and math education has been expanded by the inclusion of the arts as an integral area. As such, STEAM education is posed to be gender inclusive and accessible for all levels of technical abilities. In this paper, we present our work on the inclusion of the arts into robotics education through the theater robotics concept. A description of the processes involved to develop a multidisciplinary theater robotics project are presented here alongside highlighted benefits that can be expected in terms of fostering students' 21st century skills. The lessons learned from our theater robotics ventures will be leveraged in the Horizon 2020 eCraft2Learn research and innovation project, where we expect to achieve a smooth integration of technical and humanities subjects and skills, paving the way toward a motivating and inclusive education for all students in different STEAM contexts.
机译:通过将艺术作为一个整体区域将科学,技术,工程和数学教育扩大。 因此,蒸汽教育构成性别包容性,可供各种技术能力。 在本文中,我们通过剧院机器人概念向机器人教育纳入了艺术的工作。 在此介绍了开发多学科剧院机器人项目的过程的描述,同样介绍了可以在促进学生的21世纪技能方面可以预期的突出显示的益处。 从我们的剧院机器人企业中汲取的经验教育将在地平线2020 eCraft2勒巴恩研究和创新项目中杠杆杠杆化,在那里我们预计的技术和人文学科和技能的顺利整合,为所有学生提供了激励和包容性教育的方式 不同的蒸汽背景。

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