首页> 外文会议>International Conference on Augmented Reality, Virtual Reality and Computer Graphics >A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments
【24h】

A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments

机译:用于沉浸虚拟环境的可扩展群集渲染架构

获取原文
获取外文期刊封面目录资料

摘要

Complex virtual environments often require computational resources exceeding the capabilities of a single machine. Furthermore immersive visualization can exploit multiple displays fostering the needing of computational power. We hereby present a system, called XVR Network Renderer, allowing rendering load to be distributed throughout a cluster of workstations operating concurrently. The proposed solution consists in a set of software modules structured as a singlemaster multiple-slaves architecture. The master software intercepts all the graphical commands performed by an OpenGL application, without any modification of the source code. The commands are then streamed and executed individually by each slave client. The Network Renderer can be seen as a virtual OpenGL context with high capabilities. The system can be configured to work with a wide range of complex visualization setups, like CAVEs, automatically handling stereoscopy, performing perspective corrections and managing projection-related common problems. Any number of displays can be simultaneously managed by the cluster.
机译:复杂的虚拟环境通常需要超过单机功能的计算资源。此外,沉浸式可视化可以利用促进计算能力的多个显示器。在此,我们呈现一个名为XVR网络渲染器的系统,允许渲染负载在整个工作站群中分发。所提出的解决方案包括一组用于SingleMaster多程序架构的软件模块。主软件拦截OpenGL应用程序执行的所有图形命令,而无需对源代码的任何修改。然后,该命令由每个从属客户端单独流动和执行。网络渲染器可以被视为具有高功能的虚拟OpenGL上下文。该系统可以配置为使用各种复杂的可视化设置,如洞穴,自动处理立体检查,执行透视校正和管理与预测相关的常见问题。可以由群集同时管理任意数量的显示。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号