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Augmenting Smart Objects for Cultural Heritage: A Usability Experiment

机译:增强文化遗产的智能对象:一种可用性实验

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In recent years the explosive growth of smartphones and the evolution of mobile communication networks have certainly revolutionized the way how people communicate and access information. This growing adoption of technology creates also some challenges. It is struggling to teach people who has had an increased exposure to technology. Cultural heritage organizations deal with this issue endlessly and look to the new technologies as an opportunity to transform and enhance the exhibition experience for matching the interest of the newest visitors. In this paper we focus on the augmented reality (AR) technologies and the role that they play to connect visitors to the modern exhibitions. Moreover, we define for the first time the concept of Augmenting Smart Object (ASO) that arises from the study of the state of the art of the AR systems applied to the cultural context and from our direct experience in a participatory design aimed at developing and evaluating an AR system for a museum exhibition.
机译:近年来,智能手机的爆炸性增长和移动通信网络的演变肯定彻底改变了人们如何沟通和访问信息的方式。这种越来越多的技术也会产生一些挑战。它正在努力教导人们提高了技术的人。文化遗产组织无休止地处理这个问题,并向新技术视为改变和提升符合最新访客兴趣的展览经验的机会。在本文中,我们专注于增强现实(AR)技术以及他们扮演的角色将游客与现代展览联系起来。此外,我们首次定义了增强智能对象(ASO)的概念,这些智能对象(ASO)从应用于文化背景的AR系统的领域和我们的直接经验,旨在开发的参与式设计评估博物馆展览的AR系统。

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