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A Dynamic Game of Mobile Agent Placement in a MANET

机译:MANET中的移动代理放置动态游戏

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摘要

In this paper, we describe a novel game-theoretic formulation of the optimal mobile agents placement problem which arises in the context of Mobile Ad-hoc Networks (MANETs). In particular, we consider two classes of multistage games: sequential and simultaneous. For such games, the definitions of the Nash equilibria and the cooperative solution are given. The described games exhibit a number of interesting features. For instance, the Nash equilibrium may turn out to be unattainable in both a simultaneous and a sequential game. In this case, the game dynamics may exhibit the behaviour similar to that of a limit cycle albeit in a discrete space. A modelling environment for the analysis of different strategies of the players was developed in MATLAB. The programme generates various game situations and determines each players move by solving respective optimisation problems. Using the developed environment, two specific game scenarios were considered in detail.
机译:在本文中,我们描述了一种新的游戏理论制定的最佳移动代理放置问题,其在移动临时网络(船只)的背景下产生。特别是,我们考虑两类多级游戏:顺序和同时。对于此类游戏,给出了纳什均衡和合作解决方案的定义。所描述的游戏表现出许多有趣的功能。例如,在同时和顺序游戏中,纳什均衡可能变得无法实现。在这种情况下,游戏动态可以表现出类似于在离散空间中的限制周期的行为。 Matlab开发了一种分析参与者不同策略的建模环境。该程序通过解决各自的优化问题来产生各种游戏情况,并确定每个玩家移动。使用发达的环境,详细考虑了两个特定的游戏场景。

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