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Review of Game Theory Applications for Situation Awareness

机译:审查博弈论应用的情境意识

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Game theoretical methods have been used for spectral awareness, space situational awareness (SSA), cyber situational awareness (CSA), and Intelligence, Surveillance, and Reconnaissance situation awareness (ISA). Each of these cases, awareness is supported by sensor estimation for assessment and the situation is determined from the actions of multiple players. Game theory assumes rational actors in a defined scenario; however, variations in social, cultural and behavioral factors include the dynamic nature of the context. In a dynamic data-driven application system (DDDAS), modeling must include both the measurements but also how models are used by different actors with different priorities. In this paper, we highlight the applications of game theory by reviewing the literature to determine the current state of the art and future needs. Future developments would include building towards knowledge awareness with information technology (e.g., data aggregation, access, indexing); multiscale analysis (e.g., space, time, and frequency), and software methods (e.g., architectures, cloud computing, protocols).
机译:游戏理论方法已被用于光谱意识,空间情境意识(SSA),网络情境意识(CSA)和智力,监督和侦察状况意识(ISA)。这些情况中的每一个,传感器估计都支持评估的传感器估计,并且情况取决于多个玩家的动作。博弈论假设在定义的情景中的理性演员;然而,社会,文化和行为因素的变化包括上下文的动态性质。在动态数据驱动的应用系统(DDDA)中,建模必须包括测量值,但也必须如何使用不同的演员使用不同优先级的模型。在本文中,我们通过审查文献来确定目前的艺术状态和未来需求来突出博弈论的应用。未来的发展将包括与信息技术的知识意识(例如,数据汇总,访问,索引);多尺度分析(例如,空间,时间和频率)和软件方法(例如,架构,云计算,协议)。

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