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An Architecture-Oriented Design Method for Human-Computer Interaction Systems

机译:用于人机交互系统的架构导向设计方法

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In this paper, we propose an architecture-oriented design method for human-computer interaction systems. This design method adopts the structure-behavior coalescence (SBC) architecture as a systems model. SBC architecture design method starts from the preparation phase and then goes through the creative thinking, concept, preliminary design, and detailed design phases of SBC architecture construction. SBC architecture design method uses six fundamental diagrams to formally design the essence of a human-computer interaction system and its details at the same time. In the concept phase, architecture hierarchy diagram and framework diagram are used. In the preliminary design phase, component operation diagram and component connection diagram are used. In the detailed design phase, structure-behavior coalescence diagram and interaction flow diagram are used. With the above six diagrams, we then can effectively design the structure, behavior, and information of human-computer interaction systems; resolve uncertainties and risks caused by those non-architecture-oriented design methods.
机译:在本文中,我们提出了一种用于人机交互系统的建筑为导向的设计方法。该设计方法采用结构 - 行为聚结(SBC)架构作为系统模型。 SBC架构设计方法从准备阶段开始,然后通过创意思维,概念,初步设计和SBC架构建设的详细设计阶段。 SBC架构设计方法使用六个基本图来正式地设计人机交互系统的本质及其细节。在概念阶段,使用架构层次结构图和框架图。在初步设计阶段,使用组件操作图和组件连接图。在详细的设计阶段,使用结构行为联合图和交互流程图。随着上述六个图,我们可以有效地设计人机交互系统的结构,行为和信息;解决由非架构导向的设计方法造成的不确定性和风险。

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