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Advergaming-The Novel Instrument in the Advertsing

机译:advergaming-广告中的新颖仪器

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摘要

Advergaming is comprises of two word Advertising and gaming. Advergaming is the process in which advertising message, logo of company or other information about the brand is incorporated with online games or videos games. The Indian gaming industry is valued at INR 10.0 billion and is expected to grow at a CAGR of 31 percent to INR 38.3 billion by 2015. These games are typically played by users for about 5-10 minutes, and this level of engagement is expected to be more impactful than a 10 second advertisement on television/radio. Advergaming have attracted the attention of academician, researchers and industrialist but very few research have yet conducted in this field might be it is new emerging topic. The Objectives of this research paper are to formulate the conceptual framework of advergaming by covering various aspects, to conduct SWOT Analysis of Advergaming in Indian Market and to study the effectiveness of advergaming in brand awareness and brand recall. Observational and creative and critical writing is adopted to formulate domine, types and SWOT analysis of Advergaming. In order to verify the effectiveness of adverdgaming on brand awareness, self administrated questionnaire is filled by 150 respondents, convenient sampling is adopted. The respondents were graduates college students and professionals within age of 20-35 years, located in Mumbai, Pune and Bangalore region. Percentage Method is implemented for analysis. Advergaming technique helps in enhancing brand recall and awareness. It motivate customer to think for purchase of product but before actual purchase customer search for more information from other sources too. Research concludes that primary objective of adverdgaming should be amusement and gratification and secondary should be brand recall or sales in order to holds the interests of customers. This research paper formulates domain of Advergaming, its type, scope and SWOT analysis for Indian Market.
机译:advergaming是两个单词广告和游戏。 advergaming是哪个过程,其中广告消息,公司或其他品牌信息的其他信息纳入在线游戏或视频游戏。印度游戏行业的价值为10万亿岁,预计到2015年将以31%的CAGR成长31%至31%到2015年。这些游戏通常由用户播放约5-10分钟,预计这一级别的参与度比电视/收音机上的10秒广告更抗冲。阿夫法利引起了院士,研究人员和工业主义的注意,但很少有研究在这一领域尚未进行,这可能是新兴的话题。本研究论文的目标是通过覆盖各个方面制定副名人的概念框架,对印度市场的副尖进行扫描分析,并研究熟人在品牌意识和品牌召回中的效果。采用了观测和创造性和批判性的写作来制定副词,类型和SWOT分析。为了验证副词对品牌知名度的有效性,自我管理的调查问卷由150名受访者填充,采用方便的采样。受访者毕业生大学生和专业人士,20-35岁,位于孟买,浦那和班加罗尔地区。实现百分比方法进行分析。赞美技术有助于提高品牌回忆和意识。它激励客户考虑购买产品,但在实际购买客户之前也可以从其他来源搜索更多信息。研究结论,副名人的主要目标应该是娱乐和满足和中学应该是品牌回忆或销售,以掌握客户的利益。本研究论文配制了印度市场的副名人,其类型,范围和SWOT分析领域。

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