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Virtual Omnidirectional Video Synthesis with Multiple Cameras for Sports Training

机译:虚拟全向视频合成具有多种运动培训的相机

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This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.
机译:本文提出了一种新方法,在运动场内的观点综合全方位视频,具有体育培训的目标。 如果运动员几乎可以从球员的角度经历真正的游戏,他们可能可能能够在实际游戏中表现出更高的性能。 头戴式显示器,这使得可以从360度玩家的视图观看直观和交互的全向视频,与头部方向跟踪一起导致训练的效果进一步提高。 但是,很难在真实游戏期间在现场上放置一个全向相机。 因此,需要在玩家的视点(虚拟视点)中合成与外部外部的相机的观点(虚拟视点)合成全向视频的技术。 借助这一目标,我们提出了一种快速稳定的全向视频合成技术,具有图像染色,可在虚拟视点和相机之间移除不需要的封堵器。

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