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The Ultimatum Game as Measurement Tool for Anthropomorphism in Human-Robot Interaction

机译:Ultimatum游戏作为人机互动中的拟人拟人的测量工具

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Anthropomorphism is the tendency to attribute human characteristics to non-human entities. This paper presents exploratory work to evaluate how human responses during the ultimatum game vary according to the level of anthropomorphism of the opponent, which was either a human, a humanoid robot or a computer. Results from an online user study (N=138) show that rejection scores are higher in the case of a computer opponent than in the case of a human or robotic opponent. Participants also took significantly longer to reply to the offer of the computer rather than to the robot. This indicates that players might use similar ways to decide whether to accept or reject offers made by robotic or human opponents which are different in the case of a computer opponent.
机译:拟人是将人类特征归因于非人实体的趋势。本文介绍了探索性工作,以评估最终游戏期间的人为响应如何根据对手的拟人程度而变化,这是人类,人形机器人或计算机。来自在线用户学习的结果(n = 138)表明,在计算机对手的情况下拒绝得分比人类或机器人对手的情况更高。与会者也需要更长时间才能回复计算机的报价而不是机器人。这表明玩家可能会使用类似的方法来决定是否接受或拒绝由计算机对手的情况不同的机器人或人类对手所做的。

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