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Gamification of Geographic Data Collection

机译:地理数据收集的游戏

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Using game design elements in non-game contexts is an established concept. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources than they have intended, by rewarding them with status, access, power and stuff (SAPS). In this review paper we give an overview of gamification, and user motivations for playing games, and we discuss basic game design elements. We also compare existing services, like Foursquare, Waze and Ingress that use game design elements in geographic data collection processes. Services are compared in the context of the SAPS model and actual used game mechanics, including points, levels, leaderboards, badges and challenges. Gamification can be applied to geographic data collection processes as shown by the services analysed in this article. Current research of gamification applied to geographic data collection gives no definite conclusions. We plan to focus our further research on gamification in the context of geographic data collection, particularly in the realm of volunteered geographic information.
机译:在非游戏上下文中使用游戏设计元素是一个已建立的概念。 Gamification全部是关于改善与系统的实际用户参与,使用户可以通过奖励状态,访问,电源和填充(SAP)来贡献更多的时间和资源。在本篇文章中,我们概述了游戏,以及用于玩游戏的用户动机,我们讨论基础游戏设计元素。我们还比较现有服务,如Foursquare,Waze和Ingress,在地理数据收集过程中使用游戏设计元素。在SAP模型和实际使用的游戏机制的背景下比较服务,包括积分,水平,排行榜,徽章和挑战。游戏化可以应用于地理数据收集过程,如本文中分析的服务所示。目前对应用于地理数据收集的游戏的研究没有明确的结论。我们计划在地理数据收集背景下专注于对游戏化的进一步研究,特别是在志愿地理信息的领域。

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