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League Championship Algorithm: A new algorithm for numerical function optimization

机译:联赛冠军算法:一种用于数值优化的新算法

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Inspired by the competition of sport teams in a sport league, an algorithm is presented for optimizing nonlinear continuous functions. A number of individuals as sport teams compete in an artificial league for several weeks (iterations). Based on the league schedule in each week, teams play in pairs and the outcome is determined in terms of win or loss, given known the team's playing strength (fitness value) resultant from a particular team formation (solution). In the recovery period, each team devises the required changes in the formation/playing style (a new solution) for the next week contest and the championship goes on for a number of seasons (stopping condition). Performance of the proposed algorithm is tested in comparison with that of particle swarm optimization algorithm (PSO) on finding the global minimum of a number of benchmarked functions. Results testify that the new algorithm performs well on all test problems, exceeding or matching the best performance obtained by PSO. This suggests that further developments and practical applications of the proposed algorithm would be worth investigating in the future.
机译:灵感来自运动队在运动联盟中的竞争,提出了一种算法,用于优化非线性连续功能。作为运动队的许多人在人工联盟中竞争几周(迭代)。根据每周的联盟时间表,成对的团队扮演,结果是在胜利或损失方面确定的,所以已知团队的播放强度(健身价值)由特定的团队形成(解决方案)。在恢复期内,每个团队在下周的比赛中规定了地图/播放风格(新解决方案)的所需变化,冠军队伍持续了一些季节(停止条件)。与粒子群优化算法(PSO)相比,测试了所提出的算法的性能,查找全局最小值的基准测试功能。结果证明新算法在所有测试问题上执行良好,超过或匹配PSO获得的最佳性能。这表明建议算法的进一步发展和实际应用值得将来调查。

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