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Surface texture mapping and its application in 3D modeling system

机译:表面纹理映射及其在3D建模系统中的应用

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In this paper, a technique is discussed for surface texture mapping in 3D modeling system. An ideal work-flow approach to texture mapping is designed by analysis texture mapping and its key technique. An index table is firstly constructed, including index No., filename of texture image, size of texture image, etc. A class approach for the data of solid-model is used to distinguish which unit of the model will be textured, and what image will be mapped onto the unit. We provide two modes for texture mapping, namely patch mapping and block mapping, which are implemented in C using the OpenGL library. Finally, a 3D scene can be drawn based on defined texture coordinate and geometry coordinate. Furthermore, we present a concrete example to demonstrate the application of the proposed method. The result shows that 3D model can be displayed more vividly and naturally.
机译:本文讨论了3D建模系统纹理映射的技术。 通过分析纹理映射设计了一种理想的工作流程方法,设计了纹理映射及其关键技术。 首先构造索引表,包括索引编号,纹理图像的文件名,纹理图像的大小等。用于实体模型数据的类方法用于区分模型的哪个单元将是纹理的,以及什么图像 将被映射到单位上。 我们为纹理映射提供了两种模式,即补丁映射和块映射,它使用OpenGL库在C中实现。 最后,可以基于定义的纹理坐标和几何坐标来绘制3D场景。 此外,我们提供了一个具体的例子来证明所提出的方法的应用。 结果表明,3D模型可以更加生动地和自然地显示。

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