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Research on 3D modeling technology of large scale scene based on 3ds Max

机译:基于3DS最大的大规模场景3D建模技术研究

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In large scenes, the types and quantities of objects are many, and the shapes are different. In the process of using 3ds Max to construct the large scale scene, if the modeling method is inappropriate, it will not only produce the problem of model points, the number of faces and the decrease of the degree of fidelity, but also can affect the size of the model file, rendering and running speed. This paper discusses how to select the appropriate modeling technology of 3ds Max, and take the Shanxi Datong University as an example to discuss the application of modeling technology in practice, in order to provide a reference for the three-dimensional modeling of large scenes.
机译:在大型场景中,物体的类型和数量是许多,而且形状不同。 在使用3ds max构建大规模场景的过程中,如果建模方法是不合适的,它不仅会产生模型点的问题,面孔数量和减少程度的忠诚度,而且也会影响 模型文件的大小,渲染和运行速度。 本文讨论了如何选择3ds Max的适当建模技术,并采取山西大同大学作为探讨探讨建模技术在实践中的应用,以便为大型场景的三维建模提供参考。

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