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Backtracking Decisions within a Design Process: A Way of Enhancing the Designer's Thought Process and Creativity

机译:在设计过程中回溯决策:一种提高设计师思想过程和创造力的方式

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This paper proposes a way computer sciences could contribute to stimulate the designer's reflexive thought. We explore the possibility of making use of backtracking devices in order to formalize the designer's thought process. Design, as a process of creating an object, cannot be represented by means of a linear timeline. Accordingly, the backtracking processes we are discussing here are not based on a linear model but rather on a non-linear structure. Beyond the notion of undoing and redoing commands within CAD packages, the backtracking process is seen as a way to explore and record several alternative options. The branches of the non-linear model can be seen as pathways made of sequential decisions. The designer creates and explores these pathways while making tentative moves towards an architectural solution. Our goal is to experiment ways that could enable the designer and his/her collaborators to get a clearer mental picture of the network of decisions. We believe that working with parametric objects is the most suited approach to explore such a concept.
机译:本文提出了一种计算机科学可能有助于刺激设计师的反思思想。我们探讨使用回溯设备的可能性,以便将设计者的思维过程正式化。设计作为创建对象的过程,不能通过线性时间轴来表示。因此,我们在此讨论的回溯过程不是基于线性模型,而是在非线性结构上。超出CAD包中的撤消和重做命令的概念,回溯进程被视为探索和记录多种替代选项的方法。非线性模型的分支可以被视为由连续决定的途径。设计师创建并探索这些途径,同时初步朝着建筑解决方案移动。我们的目标是尝试方法,使设计师和他/她的合作者能够获得决策网络的更清晰的心理图片。我们认为使用参数对象是探索这种概念的最适合的方法。

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