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Game Development Documentation and Institutional Collection Development Policy

机译:游戏开发文档和机构收集发展政策

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Videogames and other new media artifacts constitute an important part of our cultural and economic landscape and collecting institutions have a responsibility to collect and preserve these materials for future access. Unfortunately, these kinds of materials present unique challenges for collecting institutions including problems of collection development, technological preservation, and access. This paper presents findings from a grant-funded project focused on examining documentation of the creative process in game development. Data includes twelve qualitative interviews conducted with individuals involved in the game development process, spanning a number of different roles and institution types. The most pressing findings are related to the nature of documentation in the videogame industry: project interviews indicate that the game development process does produce significant and important documentation as traditionally conceived by collecting institutions, ranging from game design documents to email correspondence and business reports. However, while it does exist, traditional documentation does not adequately, or even, at times, truthfully represent the project or the game creation process as a whole. In order to adequately represent the development process, collecting institutions also need to seek out and procure numerous versions of games and game assets as well as those game assets that are natural byproducts of the design process like gamma and beta versions of the game, for example, vertical slices, or different renderings of graphical elements.
机译:电子游戏和其他新媒体工件构成了我们的文化和经济景观的重要组成部分,收集机构有责任收集和保存这些材料以供将来访问。不幸的是,这些材料为收集机构提供了独特的挑战,包括收集发展,技术保存和访问问题。本文介绍了授予资助项目的调查结果,专注于审查游戏开发中创造性过程的文件。数据包括与涉及游戏开发过程的个人进行的12个定性访谈,跨越多种不同的角色和机构类型。最迫切的调查结果与视频行业中文件的性质有关:项目访谈表明,游戏开发过程确实产生了传统上通过收集机构的重要和重要文件,从游戏设计文件到电子邮件通信和商业报告。然而,虽然确实存在,但传统的文档没有充分,甚至是有时,真实地代表整个项目或游戏创建过程。为了充分代表开发过程,收集机构还需要寻求并采购众多版本的游戏和游戏资产以及例如伽玛和β版本的设计过程的天然副产品的游戏资产,例如游戏,垂直切片,或不同的图形元素的渲染。

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