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Seamless Heterogeneous Tessellation via Smoothing and Mosaicking in the DWT Domain

机译:通过平滑和镶嵌在DWT域中无缝异构曲面细分

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In this paper we propose a strategy for seamless tessellation, of varying resolution tiles, based on smoothing and mosaicking in the DWT domain. The scenario involves a tessellation with three different tile qualities or levels of detail (LOD), at a given instant, depending on the viewpoint distance, the time of rendering and hardware resources. The LOD is dependent on the multiresolution characteristic of wavelets from the now widely accepted JPEG2000 codec. Taking the change in viewpoint focus, analogous to a window sliding approach, we believe that at worst the window may come up to be composed of three different tile qualities with the resultant artifacts at tile interfaces. To dilute these artifacts, we treat the tiles at the subband level, in the DWT domain, by employing operations involving suitable subband-sized composite masks, conceived with smoothing and mosaicking in perspective. The resultant composite subbands are subjected to a global inverse DWT to get the final seamless tessellation.
机译:在本文中,我们提出了一种基于DWT域中的平滑和镶嵌的不同分辨率瓦片的无缝曲面的策略。根据观点距离,渲染和硬件资源的时间,在给定的即时,该场景涉及具有三种不同的瓷砖品质或细节水平(LOD)的细节(LOD)。 LOD依赖于来自现在广泛接受的JPEG2000编解码器的小波的多分辨率特性。在观点焦点中取得更改,类似于窗口滑动方法,我们认为在最糟糕的情况下,窗口可能会被三种不同的瓷砖品质与瓷砖接口的所得伪像组成。为了稀释这些伪像,我们通过采用涉及合适的子带尺寸的复合掩模的操作,在DWT域中在DWT域中进行瓷砖,以平滑和镶嵌在视角下进行平滑和拼接。将所得到的复合子带进行全局逆DWT以获得最终无缝曲面细分。

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