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Novel High-Fidelity Realistic Explosion Damage Simulation for Urban Environments

机译:城市环境的新型高保真现实爆炸造型

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Realistic building damage simulation has a significant impact in modern modeling and simulation systems especially in diverse panoply of military and civil applications where these simulation systems are widely used for personnel training, critical mission planning, disaster management, etc. Realistic building damage simulation should incorporate accurate physics-based explosion models, rubble generation, rubble flyout, and interactions between flying rubble and their surrounding entities. However, none of the existing building damage simulation systems sufficiently faithfully realize the criteria of realism required for effective military applications. In this paper, we present a novel physics-based high-fidelity and runtime efficient explosion simulation system to realistically simulate destruction to buildings. In the proposed system, a family of novel blast models is applied to accurately and realistically simulate explosions based on static and/or dynamic detonation conditions. The system also takes account of rubble pile formation and applies a generic and scalable multi-component based object representation to describe scene entities and highly scalable agent-subsumption architecture and scheduler to schedule clusters of sequential and parallel events. The proposed system utilizes a highly efficient and scalable tetrahedral decomposition approach to realistically simulate rubble formation. Experimental results demonstrate that the proposed system has the capability to realistically simulate rubble generation, rubble flyout and their primary and secondary impacts on surrounding objects including buildings, constructions, vehicles and pedestrians in clusters of sequential and parallel damage events.
机译:逼真的建筑损伤仿真具有特别是在军事和民用领域多样化的一整套当这些仿真系统被广泛用于人员培训,关键的任务规划,灾害管理等逼真的建筑损伤仿真应该包括准确的现代建模和仿真系统中显著的影响基于物理的爆款,瓦砾代,瓦砾弹出,而飞瓦砾和其周围的实体之间的相互作用。然而,没有一个现有的建筑物损伤仿真系统的充分忠实地实现了有效的军事应用所需现实主义的标准。在本文中,我们提出了一个新颖的基于物理的高保真和运行高效的爆炸模拟系统,以真实地模拟破坏建筑物。在所提出的系统中,新颖的爆炸模型的系列基于静态和/或动态爆轰条件施加到准确和真实地模拟爆炸。该系统还考虑了瓦砾堆的形成和施加一通用和可扩展的多组分基于对象的表示来描述场景实体和高度可扩展的代理 - 包容结构和调度器以串行和并行事件的时间表簇。所提出的系统利用一个高效和可伸缩的四面体分解的方法来逼真地模拟瓦砾形成。实验结果表明,所提出的系统有能力以真实地模拟瓦砾代,瓦砾和弹出窗口在周围物体上,包括房屋,建筑物,车辆和行人在顺序和并行损害事件的簇其初级和次级的影响。

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