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NURBS Based Scheme for Automatic Quadrilateral Mesh Generation for FE and BIEM Analysis

机译:基于NURBS的FE和BIEM分析的自动四边形网格产生方案

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In this paper, a Non Uniform Rational B-Spline (NURBS) based approach is proposed to generate structured quadrilateral meshes over three dimensional surfaces. The surfaces to be meshed are denned by NURBS. The surfaces can also have a hole of arbitrary shape. Initially an adaptive subdivision scheme is applied to split the surface in the parametric domain to match the boundary nodes, and then the mesh generation process reduces to the formation of nodes and elements in the parametric domain. In order to do that, special care is taken to maintain the continuity of the splitted surfaces. The primary objective of this paper is to recognize the neighbouring surfaces and split automatically to match the boundary points. None of the presently available CAD software has this type of feature. The proposed scheme is applied initially with simply connected surface, and then it is applied for more complicated structures. Finally the proposed method is applied to a part of a ship shaped body consisting with planar and curved surfaces to demonstrate the effectiveness of the proposed algorithm.
机译:在本文中,提出了一种基于非均匀的RationAtry B样条(NURBS)的方法,以在三维表面产生结构化四边形网格。要啮合的表面被Nurbs欺骗。表面还可以具有任意形状的孔。最初,应用自适应细分方案以将参数域中的表面拆分以匹配边界节点,然后网格生成过程减少到参数域中的节点和元素的形成。为了做到这一点,特别小心保持分裂表面的连续性。本文的主要目标是识别相邻表面并自动分割以匹配边界点。没有任何目前可用的CAD软件具有此类功能。所提出的方案最初用简单的连接表面施用,然后施加更复杂的结构。最后,所提出的方法应用于船形主体的一部分,该部件包括平面和弯曲表面,以展示所提出的算法的有效性。

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