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Evolving 3D Buildings for the Prototype Video Game Subversion

机译:不断发展的3D建筑物的原型视频游戏颠覆

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摘要

We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language that can be parsed by Subversion's procedural generation engine, which renders the 3D models on-screen. The building descriptions are amenable to random generation, crossover and mutation, which enabled us to implement and test a user-driven evolutionary approach to building generation. We performed some fundamental experimentation with ten participants to determine how visually similar child buildings are to their parents, when generated in differing ways. We hope to demonstrate the potential of user-guided evolution for content generation in games in general, as such tools require very little training, time or effort to be employed effectively.
机译:我们调查用于开发虚拟3D建筑结构的用户指导演变,用于原型(商业)的原型(商业)游戏颠覆,该颠覆由Introversion Software Ltd.正在开发的建筑物中描述了可以通过Subversion的程序的定期解析的自定义普通文本标记语言中描述发电引擎,屏幕上呈现3D模型。建筑物描述适用于随机产生,交叉和突变,使我们能够实施和测试建筑生成的用户驱动的进化方法。我们对十名参与者进行了一些基本的实验,以确定在不同方式产生的情况下如何对其父母进行视觉上类似的儿童建筑物。我们希望展示在游戏中的内容生成的用户指导演变的潜力,因为这些工具需要有效地使用的培训,时间或努力。

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