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Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors

机译:重建3D世界:将游戏带入户外目的

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We are interested in reconstructing real world locations as detailed 3D models, but to achieve this goal, we require a large quantity of photographic data. We designed a game to employ the efforts and digital cameras of everyday people to not only collect this data, but to do so in a fun and effective way. The result is PhotoCity, a game played outdoors with a camera, in which players take photos to capture flags and take over virtual models of real buildings. The game falls into the genres of both games with a purpose (GWAPs) and alternate reality games (ARGs). Each type of game comes with its own inherent challenges, but as a hybrid of both, PhotoCity presented us with a unique combination of obstacles. This paper describes the design decisions made to address these obstacles, and seeks to answer the question: Can games be used to achieve massive data-acquisition tasks when played in the real world, away from standard game consoles? We conclude with a report on player experiences and showcase some 3D reconstructions built by players during gameplay.
机译:我们有兴趣将现实世界的位置重建为详细的3D模型,但要实现这一目标,我们需要大量的摄影数据。我们设计了一款游戏,以采用日常人员的努力和数码相机,不仅可以收集这些数据,而且以乐趣和有效的方式进行。结果是Photocity,游戏与相机一起玩,其中玩家拍照以捕获标志并接管真正建筑的虚拟模型。游戏落入两种游戏的类型,目的是一个目的(g时)和替代现实游戏(args)。每种类型的游戏都具有自己的固有挑战,而是作为既有杂交的混合动力,Photocity向我们呈现出独特的障碍组合。本文介绍了解决这些障碍的设计决策,并寻求回答问题:在现实世界中播放时,可以使用游戏来实现大规模的数据收购任务,远离标准游戏控制台?我们得出关于玩家经验的报告,并在游戏过程中展示由玩家建造的一些3D重建。

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