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Geometry compression of scanned point-clouds

机译:扫描点云的几何压缩

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摘要

Today, 3D scanners are capable of producing high resolution and accurate 3D computer models that are often used for entertainment, industrial, and scientific purposes. Because such models may contain a huge amount of points, their storage is expansive, their loading is slow, and their transmission over the internet is impossibly slow. In this paper, a method for compression of 3D scanned point clouds is presented. The method is based on a prediction schema, where four prediction rules are proposed. Three special prediction rules were developed for geometry coding, while the scalar values attached to the points (i. e. colour) are coded with a constant predictor. These geometry prediction rules exploit the scanning way of the point clouds to achieve high accuracy of the predictions. Consequentially, the prediction errors are small and therefore suitable for variable length coding. In this way, the values are broken in the strings of bytes, zero bytes are removed and nonzero bytes are formed into byte-streams. These byte-streams are compressed with arithmetic coding and stored in the output file.
机译:如今,3D扫描仪能够生产高分辨率和准确的3D计算机型号,通常用于娱乐,工业和科学目的。因为这些模型可能包含大量点,所以它们的存储是膨胀的,因此他们的加载速度很慢,并且它们在互联网上的传输是不可能慢的。在本文中,呈现了一种压缩3D扫描点云的方法。该方法基于预测模式,其中提出了四种预测规则。为几何编码开发了三个特殊预测规则,而附加到点(即颜色)的标量值用恒定的预测器编码。这些几何预测规则利用点云的扫描方式来实现预测的高精度。因此,预测误差很小,因此适用于可变长度编码。以这种方式,值在字节的字符串中丢失,返除零字节,并且非零字节形成为字节流。这些字节流用算术编码压缩并存储在输出文件中。

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