Feasible rendering of massive scenes with hardware capabilities and scene data size concurrently growing has been an active subject of research in recent decades. While past attempts showed realtime rendering on basic consumer workstations, frame rates can still be too low for the growing demand in the professional CAD industry and sectors like entertainment for stable high frame rates. The work described in this paper focuses on fulfilling this demand in the context of CAD software. A fast custom application of the Depth Image Based Rendering (DIBR) technique is used to construct a view synthesis system generating the required rate using past frames of a classical parallel renderer. Artifacts associated with this technique are addressed in a cost-effective manner.
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