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Multi-resolution visualized model of the global terrain based on DQG

机译:基于DQG的全球地形的多分辨率可视化模型

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Real-time and realistic visualization of the Earth terrain based on Global Discrete Grids is a subject of considerable attention at present. In this paper a multi-resolution visualized model of the global terrain based on DQG (Degenerate Quadtree Grid) is approached. Our approach starts with a partition method, called Degenerate Quadtree Grid (DQG) and an encoding scheme of the corresponding grids is introduced briefly. Next, a multiple level of detailed model related to viewpoint is presented. In this model, a criterion of terrain model simplification based on viewpoint and roughness of the degenerate quadtree node is developed. Then, the quick display strategy based on DQG is discussed. It includes two parts: one is frustum culling while the other is dynamic invocation of the data. In the end, the experiment and analysis are made with the global terrain data, GTOPO30. The results illustrate that: (1) the global DEM based on the DQG is seamless, hierarchical, and regular over the whole Earth; (2) the quantity of global DEM data can be reduced significantly; (3) the visual effect of global terrain is not lost by the model simplification. The results are smooth and receivable.
机译:基于全球离散网格的地球地形的实际和现实可视化是目前相当关注的主题。在本文中,接近基于DQG(退化四分之时网格)的全局地形的多分辨率可视化模型。我们的方法从分区方法开始,称为退化四栅格网格(DQG),并简要介绍相应网格的编码方案。接下来,提出了与观点相关的多级详细模型。在该模型中,开发了基于退化Quadtree节点的视点和粗糙度的地形模型简化的标准。然后,讨论了基于DQG的快速显示策略。它包括两部分:一个是截图剔除,而另一部分是动态调用数据。最后,使用全球地形数据,GTOPO30进行实验和分析。结果表明:(1)基于DQG的全球DEM是无缝的,分层和全地区的常规; (2)全局DEM数据的数量可以显着减少; (3)模型简化不会丢失全球地形的视觉效果。结果是平滑可应收的。

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