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Fast Texture-Based Object Tracking Algorithm on Embedded Platform

机译:基于快的基于纹理的对象跟踪算法在嵌入式平台上

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Image surveillance systems are paid much attention by using embedded system gradually, but the most of they only focus on uncomplicated object tracking. If the system is not robust, it is easy to miss tracking after object interactions. This paper aims at this problem to propose the fast object tracking method based on texture and histogram techniques. An embedded surveillance system has been implemented on TITMS320DM6446 Davinci development kit. The inputs image sequence is from a CCD Camera, and the proposed algorithm is executed on the Davinci platform. The object tracking results are displayed on a 720x480 (NTSC D1) monitor with frame rate14 fps. From the experimental results, the developed embedded system can achieve better results in terms of functional practicality, tracking effect, efficiency, and computing power.
机译:图像监控系统通过逐步使用嵌入式系统来支付很多关注,但它们中的大多数只关注并复制对象跟踪。如果系统不稳定,则在对象交互后很容易错过跟踪。本文旨在提出基于纹理和直方图技术的快速对象跟踪方法。嵌入式监控系统已在TITMS320DM6446 Davinci开发套件上实施。输入图像序列来自CCD相机,并且在Davinci平台上执行所提出的算法。对象跟踪结果显示在具有帧速率14 FPS的720x480(NTSC D1)监视器上。从实验结果来看,开发的嵌入式系统可以在功能实用性,跟踪效果,效率和计算能力方面获得更好的结果。

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