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Relationship between Motivation and Satisfaction of Online Computer Games: Evidence from Adolescent Players Using Wireless Service in Taiwan

机译:在线计算机游戏的动机与满足之间的关系:来自台湾的无线服务的青少年球员的证据

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This study provides insight into the relationship between leisure motivation and leisure satisfaction with wireless service among teenage online gamers. A systematic sampling produced 134 usable questionnaires for the final data analysis. Findings revealed that teenagers playing online games with wireless service for intellectual motivations report educational leisure satisfaction. With wireless service, online game players with social motivations report educational, social and relaxation leisure satisfaction. Players with stimulus-avoidance motivation report greater psychological, educational, relaxation, physiological and aesthetic leisure satisfaction. Finally, this work discusses implications for leisure practice and further research.
机译:本研究介绍了少数在线游戏玩家之间与无线服务的休闲动机与休闲满意关系的洞察。系统采样为最终数据分析产生了134个可用问卷。调查结果显示,青少年在线游戏与无线服务进行智力动机报告教育休闲满意度。随着无线服务,在线游戏玩家,具有社会动机报告教育,社会和放松休闲满意度。避免刺激动机的球员报告更大的心理,教育,放松,生理和审美休闲满意度。最后,这项工作讨论了休闲实践和进一步研究的影响。

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