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Physically-Based Surface Texture Synthesis Using a Coupled Finite Element System

机译:基于物理的表面纹理合成,使用耦合有限元系统

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This paper describes a stable and robust finite element solver for physically-based texture synthesis over arbitrary manifold surfaces. Our approach solves the reaction-diffusion equation coupled with an anisotropic diffusion equation over surfaces, using a Galerkin based finite element method (FEM). This method avoids distortions and discontinuities often caused by traditional texture mapping techniques, especially for arbitrary manifold surfaces. Several varieties of textures are obtained by selecting different values of control parameters in the governing differential equations, and furthermore enhanced quality textures are generated by fairing out noise in input surface meshes.
机译:本文介绍了一种稳定且稳健的有限元件,用于基于任意歧管表面的物理纹理合成。我们的方法解决了使用基于Galerkin的有限元方法(FEM)在表面上与表面上各向异性扩散方程耦合的反作用 - 扩散方程。该方法避免了经常由传统纹理映射技术引起的扭曲和不连续性,特别是对于任意歧管表面。通过在控制微分方程中选择不同的控制参数值来获得几种纹理,并且通过在输入表面网格中整理噪声来产生增强的质量纹理。

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