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The-walk-in-the-city: a (no)ordinary image

机译:旅入城市:A(否)普通形象

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Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes. >The ACM Special Interest Group on Computer-Human Interaction, Singapore Chapter, has recognized the major role of digital interactive media technologies towards such effect, and has recently initiated the annual International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA) that spans these breath-taking emerging technologies and application areas and envisions bringing together both research and commercial communities, promoting digital interactive media research and practice in the technology-mediated entertainment and art worlds. >On behalf of the Organizing Committee of DIMEA 2008, we would like to welcome you to the 3rd ACM International Conference and Exhibition on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), to be held on September 10-12, 2008, at Athens Information Technology in Athens, Greece. DIMEA 2008 is organized jointly by Athens Information Technology (AIT), The Singapore Chapter of ACM SIG on Computer-Human Interaction (SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe), in cooperation with ACM SIG CHI.
机译:娱乐和艺术不断发展。它们与任何特定的平台,格式或处于时间的特定平台,但是由Visionaries,创新者,企业家和品牌开发人员塑造,拥抱技术,展望未来并激发创造力。因此,新的想法和艺术形式被带到了生活中。最近计算机娱乐,多人/在线游戏,技术的艺术,文化和绩效的重要进步确实创造了新的娱乐实践和吸引,沉浸和吸收参与者的艺术表达形式。这种“文化”的现象成功,以便在其自身消费的模式和实践中发起大众观众,支持了一个非常强大的大众娱乐,数字艺术和性能行业深入延伸到我们生活中的各个方面的巨大娱乐性,进一步发展主要的社会和业务联系发生变化。 > acm特殊兴趣集团计算机 - 人类互动,新加坡章节,已认识到数字互动媒体技术对这种效力的主要作用,最近发起了年度国际会议在娱乐与艺术中的数字互动媒体(DIMEA),跨越这些呼吸的新兴技术和应用领域,并设想汇集了研究和商业社区,促进了技术介入的娱乐和艺术世界的数字互动媒体研究和实践。< / p> >代表Dimea 2008的组委会,我们希望Welco在2008年9月10日至12日,在希腊雅典的雅典信息技术,在娱乐和艺术(Dimea 2008),在娱乐和艺术中的第三届ACM国际会议和展览上的第三届ACM国际会议和展览。 Dimea 2008由雅典信息技术(AIT)联合组织,Sepapore关于计算机人类互动(Sigchi,Singapore章节)和互动经验设计(Inexde)卓越和创新协会,合作奇。

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