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An HMM Based Gesture Recognition for Perceptual User Interface

机译:基于肝的手势识别,用于感知用户界面

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This paper proposes a novel hidden Markov model (HMM)-based gesture recognition method and applies it to the HCI to control a computer game. The novelty of the proposed method is two-folds. First one, the proposed method uses a continuous sequence of human motion as an input of HMM, instead of isolated data sequences or pre-segmented sequences of the data. The other one, it performs both segmentation and recognition of the human gesture automatically. To assess the validity of the proposed method, we applied the proposed system to a real game, Quake II, and then the results demonstrate that the proposed HMM can provide very useful information to enhance the discrimination between the different classes and reduce the computational cost.
机译:本文提出了一种新的隐马尔可夫模型(HMM)基础的手势识别方法,并将其应用于HCI以控制计算机游戏。 所提出的方法的新颖性是两倍。 第一,所提出的方法使用作为HMM的输入的连续的人体运动序列,而不是隔离数据序列或数据预分割序列。 另一个,它会自动执行对人类手势的分割和识别。 为了评估所提出的方法的有效性,我们将所提出的系统应用于真正的游戏,Quake II,然后结果表明,所提出的HMM可以提供非常有用的信息,以增强不同类别之间的歧视并降低计算成本。

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