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A Game-Theoretic Analysis of Denial of Service Attacks in Wireless Random Access

机译:无线随机访问中拒绝服务攻击的游戏 - 理论分析

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We consider a random access system of non-cooperative selfish transmitters with the individual objectives of jointly optimizing throughput rewards, energy and delay costs. Our goal is to evaluate the effects of malicious nodes that have the dual objectives of blocking the packet transmissions of the other selfish nodes as well as optimizing their individual performance measures. We assume saturated packet queues of infinite buffer capacities and consider a general multi-packet reception channel that allows packet captures in the presence of multiple simultaneous transmissions. We formulate a non-cooperative random access game of selecting individual probabilities of transmitting packets to a common receiver and derive the transmission strategies in non-cooperative Nash equilibrium depending on the throughput rewards, energy and delay costs. The analysis provides insights for optimal strategies to block random access of selfish nodes as well as optimal defense mechanisms against possible denial of service attacks of malicious nodes in medium access control layer of wireless networks. In addition, we compare the results with the cooperative equilibrium strategies that optimize the total system utility and present a pricing scheme to improve selfish operation. For distributed implementation, we formulate a repeated game of the best response strategy updates and also develop an adaptive heuristic based on channel feedback only, if the system parameters are not explicitly known at the individual transmitter nodes.
机译:我们考虑了一个非合作自私发射器的随机接入系统,具有联合优化吞吐量奖励,能源和延迟成本的个人目标。我们的目标是评估恶意节点的影响,这些节点具有阻止其他自私节点的分组传输的双重目标以及优化其各个性能措施。我们假设无限缓冲容量的饱和分组队列,并考虑一般的多包接收信道,其允许分组捕获在存在多个同时传输。我们制定非协同随机访问游戏,用于选择将分组发送到公共接收器的单个概率,并根据吞吐量奖励,能量和延迟成本导出非协作纳什均衡中的传输策略。分析提供了最佳策略的见解,阻止自私节点的随机访问以及对无线网络中媒体访问控制层中的恶意节点的可能拒绝服务攻击的最佳防御机制。此外,我们将结果与合作均衡策略进行比较,优化总系统效用,并提出了提高自私运行的定价方案。对于分布式实施,我们制定了一个重复的最佳响应策略更新的游戏,并且如果在各个发射机节点上未明确地知道系统参数,则仅基于频道反馈的自适应启发式符号。

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