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Wardrop Equilibrium for CDMA Systems

机译:CDMA系统的Wardrop均衡

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In this contribution, the performance of an uplink CDMA system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). We consider the realistic case of frequency selective channels. This scenario illustrates the case of decentralized schemes and aims at reducing the downlink signaling overhead. Various receivers are considered, namely the Matched filter, the MMSE filter and the optimum filter. The goal of this paper is to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large. To that end we combine two asymptotic methodologies. The first is asymptotic random matrix theory which allows us to obtain explicit expressions for the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games along with the Wardrop equilibrium concept which allows us to compute good approximations of the Nash equilibrium as the number of mobiles grow.
机译:在该贡献中,在频率选择性衰落通道的上下文中分析了上行链路CDMA系统的性能。使用游戏理论工具,提供了一种有用的框架,以便在用户只知道自己的频道时确定最佳功率分配(而在基站上假设完美的频道状态信息)。我们考虑频率选择通道的现实情况。这种情况说明了分散的方案的情况,并旨在减少下行链路信令开销。考虑各种接收器,即匹配的滤波器,MMSE滤波器和最佳滤波器。本文的目标是为非合作纳什均衡推导出简单的表达,因为手机的数量变大。为此,我们结合了两种渐近方法。第一个是渐近随机矩阵理论,允许我们获得所有其他移动设备对任何给定标记的移动的影响的显式表达式。第二个是非原子游戏的理论以及坐标均衡概念,使我们能够根据移动的数量来计算纳什均衡的良好近似。

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