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Scalable binaural synthesis on mobile devices

机译:移动设备上可扩展的双耳合成

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The binaural reproduction of sound sources through headphones in mobile applications is becoming a promising opportunity to create an immersive three-dimensional listening experience without the need for extensive equipment. Many ideas for outstanding applications in teleconferencing, multi-channel rendering for headphones, gaming or auditory interfaces implementing binaural audio have been proposed. However, the diversity of applications calls for scalability of quality and performance costs so as to use and share hardware resources economically. For this approach, scalable real-time binaural synthesis on mobile platforms was developed and implemented in a test application in order to evaluate what current mobile devices are capable of in terms of binaural technology, both qualitatively and quantitatively. In addition, the audio part of three application scenarios was simulated.
机译:通过移动应用中的耳机通过耳机进行声音来源的双耳再现正成为一个有希望的机会,无法在没有广泛的设备的情况下创造沉浸式三维聆听体验。已经提出了许多关于在远程核电站,用于实现双耳音频的耳机,游戏或听觉接口的多通道渲染中的卓越应用的想法。但是,应用程序的多样性要求质量和性能成本的可扩展性,以便在经济上使用和共享硬件资源。对于这种方法,在测试应用中开发和实现了移动平台上的可扩展实时双耳合成,以便评估当前移动设备能够在定性和定量的双耳技术方面的能力。此外,模拟了三种应用方案的音频部分。

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