首页> 外文会议>Genetic and Evolutionary Computation Conference(GECCO 2004) pt.1 >Cultural Evolution for Sequential Decision Tasks: Evolving Tic—Tac—Toe Players in Multi-agent Systems
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Cultural Evolution for Sequential Decision Tasks: Evolving Tic—Tac—Toe Players in Multi-agent Systems

机译:序贯决策任务的文化演进:在多智能体系中不断发展的TIC-TAC-TOE玩家

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Sequential decision tasks represent a difficult class of problem where perfect solutions are often not available in advance. This paper presents a set of experiments involving populations of agents that evolve to play games of tic-tac-toe. The focus of the paper is to propose that cultural learning, i.e. the passing of information from one generation to the next by non-genetic means, is a better approach than population learning alone, i.e. the purely genetic evolution of agents. Population learning is implemented using genetic algorithms that evolve agents containing a neural network capable of playing games of tic-tac-toe. Cultural learning is introduced by allowing highly fit agents to teach the population, thus improving performance. We show via experimentation that agents employing cultural learning are better suited to solving a sequential decision task (in this case tic-tac-toe) than systems using population learning alone.
机译:顺序决策任务代表了一个困难的问题,其中完美的解决方案通常无法提前提供。本文介绍了一系列涉及演变为玩TIC-TAC-TOE游戏的药剂的实验。本文的重点是提出文化学习,即信息从一代到非遗传手段的方式,是一种单独学习的更好方法,即代理商的纯粹遗传演化。利用遗传算法实施人口学习,该遗传算法通过能够使用能够玩TIC-TAC-TOE的游戏的神经网络的代理。通过允许高度适合的代理人教导人口来引入文化学习,从而提高性能。我们通过实验表明,采用文化学习的代理商更适合解决一个单独使用人口学习的系统的顺序决策任务(在这种情况下TIC-TAC-TOE)。

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