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From reality to virtual reality: 3D objects imaging techniques and algorithms

机译:从现实到虚拟现实:3D对象成像技术和算法

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General concept of 3D data processing path, which enables to introduce information about shape and texture of real 3D objects into complex virtual worlds, is presented. Minimal requirements for input data, in the most common case coming in the form of cloud of (x,y,z) co-ordinate points from 3D shape measurement systems, are specified with special emphasis on implementation of multidirectional data and texture information. The algorithms for data preprocessing like filtering, smoothing and simplification are introduced. The techniques for merging of directional data into single virtual object are also employed. The algorithm for triangulation of merged cloud of points to form virtual object accepted by multimedia environments is presented. The various techniques of texture creation and mapping are introduced. All steps are illustrated by measurement and processing of a representative 3D object for art applications.
机译:呈现了3D数据处理路径的一般概念,它展示了将真实3D对象的形状和纹理的信息引入复杂的虚拟世界。输入数据的最小要求,在来自3D形测量系统的(X,Y,Z)云的云形式的最常见的情况下,在3D形测量系统的情况下,特别强调实现多向数据和纹理信息。引入了用于数据预处理,如过滤,平滑和简化的数据的算法。还采用将方向数据合并到单个虚拟对象中的技术。提出了多媒体环境接受的虚拟对象的合并点云的三角测量算法。介绍了各种纹理创建和映射的技术。通过用于艺术应用的代表性3D对象的测量和处理来说明所有步骤。

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