Computing surface intersections is a fundamental problem in geometric modeling. Any boolean operation can be seen as an intersection calculation followed by a selection of the parts necessary for building the surface of the resulting objects. A robust and efficient algorithm to compute intersection on subdivision surfaces (surfaces generated by the Loop scheme) is proposed here. This algorithm relies on the concept of a bipartite graph which allows the reduction of the number of faces intersection tests. Intersection computations are accelerated by the use of the bipartite graph and the neighborhood of intersecting faces at a given level of subdivision to deduce intersecting faces at the following levels of subdivision.
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