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A Hybrid Scheme for Interactive Rendering a Virtual Environment

机译:用于交互式渲染虚拟环境的混合方案

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A virtual environment can consist of both simple and complex 3D objects. The number of polygons for complex objects can dominate the total number of polygons in a scene. In this paper, we create depth images for these complex objects to allow interactive rendering a virtual environment. Arbitrary views of these complex objects are synthesized using these pre-rendered depth images as well as original polygons in the scene. To reduce the number images stored, we choose the smallest set from a large set of initial images of these objects. We show the preliminary results from applying the proposed method to accelerate the interactive walk through of a virtual environment.
机译:虚拟环境可以包括简单和复杂的3D对象。复杂对象的多边形数量可以主导场景中的多边形的总数。在本文中,我们为这些复杂对象创建了深度图像,以允许交互式渲染虚拟环境。这些复杂对象的任意视图是使用这些预呈现的深度图像以及场景中的原始多边形合成的。为了减少存储的数量图像,我们选择从这些对象的大集初始图像中的最小集合。我们展示了应用提出的方法来加速互动步行的初步结果。

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