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Reuse of Motion Capture Data in Animation: A Review

机译:在动画中重复使用运动捕获数据:审查

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The reuse of motion capture data is receiving increasing attention in computer animation. This interest is motivated by a wide spectrum of time-critical applications, such as video game development and animation production. This paper gives an overview of various tasks and techniques involved in the reuse of motion capture data in terms of motion authoring pipeline. We assume that whenever the user is asked to build motions, he/she will at first go to retrieve/browse the pre-recorded motions in the motion database, look for the best-fit candidate motion segments/pieces/clips, and manage to adapt them to fit the specified requirements. The two core issues in motion reuse, motion adaptation techniques and motion library construction, are the focus of this review.
机译:运动捕捉数据的重用是在计算机动画中获得越来越多的关注。这种兴趣是通过广泛的时间关键应用程序的激励,例如视频游戏开发和动画制作。本文概述了在运动创作管道中重复使用运动捕获数据的各种任务和技术。我们假设每当用户被要求构建动作时,他/她就会开始检索/浏览运动数据库中的预先录制的动作,查找最适合的候选运动段/碎片/剪辑,并设法调整它们以满足指定的要求。运动重复使用,运动适应技术和运动库建设中的两个核心问题是本次审查的重点。

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