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Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments

机译:Voodoo Dolls和Homer比较:探索虚拟环境中反馈的重要性

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When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement range, and placement accuracy. This focus has led researchers to create and formally study a series of "arm- extension" techniques, which dynamically scale the user's arm to allow him to manipulate distant objects. Researchers have also developed representation-based techniques, which allow users to manipulate a distant object by manipulating a copy of it in a handheld representation. However, researchers have not yet formally established the relative value of these techniques. In this paper we present a formal study comparing Voodoo Dolls, a best-practice representation-based technique, with HOMER, a best-practice armextension technique. We found that the Voodoo Dolls technique, which provides better feedback by allowing users to view a manipulated object both up close and at a distance, allowed users to both position and orient objects more accurately. Our results suggest that researchers should focus on improving feedback for 3D manipulation techniques.
机译:在创建用于在沉浸虚拟环境中的距离处进行操作的技术时,研究人员主要集中在增加选择范围,放置范围和放置精度。该重点引领了研究人员创建和正式研究了一系列“手臂延伸”技术,它动态缩放了用户的手臂,让他允许他操纵远处物体。研究人员还开发了基于代表性的技术,这允许用户通过在手持式表示中操纵它的副本来操纵远端物体。然而,研究人员尚未正式建立了这些技术的相对价值。在本文中,我们展示了一个正式的研究比较了Voodoo娃娃,一种基于最佳实践代表的技术,荷马,最好的练习armextency技术。我们发现Voodoo Dolls技术通过允许用户在近距离和距离上查看操纵对象来提供更好的反馈,允许用户更准确地进行用户和东方对象。我们的研究结果表明,研究人员应该专注于改善3D操纵技术的反馈。

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