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Motion editing and reuse techniques and their role in studying events between a machine and its operator

机译:运动编辑和重用技术及其在机器和运营商之间的事件中的作用

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Motion capture involves recording the position and global orientation of joint sensors of a real object, in most cases area] person performing some human activities. This information is usually recorded at uniformly spaced instances of time, or as it is often called frame-by-frame. Then the recorded motion data sets are processed and mapped into a skeleton hierarchy of a virtual, computer simulated human figure to control the motion of the virtual human in the computer simulation. In the first part of the paper we review several new techniques developed to facilitate the manipulation, noise reduction, storage and reuse of captured data, which have a potential to reduce the overall cost of motion simulation and improve its realism. In the second part of the paper we consider the real life problem of reducing a worker's risk from being hit by underground mining machinery in a confined space. We formulate a set of requirements to motion editing for this particular task and analyze the limitation of existing techniques.
机译:运动捕获涉及记录真实对象的关节传感器的位置和全局方向,在大多数情况下,在大多数情况下进行了一些人类活动的人。该信息通常在均匀间隔的时间内记录,或者通常被称为逐帧。然后将记录的运动数据集进行处理并映射到虚拟,计算机模拟人物的骨架层次中,以控制虚拟人在计算机模拟中的运动。在论文的第一部分,我们审查了几种开发的新技术,以促进捕获数据的操纵,降噪,存储和重用,这有可能降低运动模拟的总成本并改善其现实主义。在论文的第二部分中,我们考虑将工人在受限空间中的地下采矿机械击中的现实生活问题中的实际问题。我们制定了一套对此特定任务进行运动编辑的要求,并分析现有技术的限制。

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