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Surface Reconstruction for 3D Objects from Unorganized Points

机译:无组织点3D对象的表面重建

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摘要

3D surface reconstruction has numerous applications. Many effective algorithms have been developed in the past 20 years. In this paper, we introduce a new surface reconstruction algorithm based on degree of neighbors, which is defined by MST (Minimum Spanning Tree) and compensated scheme. It makes the parameter more stable and easier to be chosen experimentally. Moreover, it steers the reconstruction to be more applicable for sparsely, unevenly sampling points by greatly reducing the disturbance of non-topological neighbors. The massive results of examples illustrate that our approach is effective and competitive.
机译:3D表面重建具有许多应用。在过去的20年里,许多有效的算法已经开发出来。在本文中,我们介绍了一种基于邻居程度的新的表面重建算法,由MST(最小生成树)和补偿方案定义。它使参数更稳定,更易于通过实验选择。此外,它使重建更适用于稀疏,通过大大减少非拓扑邻居的扰动来更加适用,不均匀的采样点。实例的大规模结果表明我们的方法是有效和竞争力的。

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