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Using design patterns in the development of a planner-based courseware system

机译:在基于计划者的课件系统开发中使用设计模式

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Design patterns have received a lot of attention recently, especially from the object-oriented community as a technique for design reuse. It has proved itself as an important piece that was missing from object-oriented design methods. Design patterns make it easier to reuse successful designs and architectures by providing solutions to common design problems at the abstract level. We have adopted an object-oriented development method complemented with design patterns in the development of a multimedia courseware system. The adoption of design patterns has helped us reuse software architectures and successful design experiences of design experts. In the system architectures, some design patterns are used only once, while others are used more than once in different places. This paper introduces some uses of design patterns in the design of a multimedia courseware system to obtain a flexible and reusable architecture as well as some of our experience in applying design patterns.
机译:最近的设计模式接受了很多关注,尤其是面向对象的社区作为设计重复使用的技术。它被证明是面向对象设计方法缺失的重要作品。设计模式使得通过在抽象水平的常见设计问题提供解决方案,更容易重用成功的设计和架构。我们采用了一个面向对象的开发方法,辅以在多媒体课件系统开发中的设计模式。通过设计模式的采用帮助我们重复使用软件架构和设计专家的成功设计经验。在系统架构中,某些设计模式仅使用一次,而其他设计模式在不同的地方使用不止一次。本文介绍了设计模式在多媒体课件系统设计中的一些用途,以获得灵活可重复使用的架构以及我们在应用设计模式方面的一些经验。

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