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Polynomial Texture Maps

机译:多项式纹理地图

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摘要

In this paper we present a new form of texture mapping that produces increased photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to reconstruct the surface color under varying lighting conditions. Like bump mapping, this allows the perception of surface deformations. However, our method is image based, and photographs of a surface under varying lighting conditions can be used to construct these maps. Unlike bump maps, these Polynomial Texture Maps (PTMs) also capture variations due to surface self-shadowing and interreflections, which enhance realism. Surface colors can be efficiently reconstructed from polynomial coefficients and light directions with minimal fixed-point hardware. We have also found PTMs useful for producing a number of other effects such as anisotropic and Fresnel shading models and variable depth of focus. Lastly, we present several reflectance function transformations that act as contrast enhancement operators. We have found these particularly useful in the study of ancient archeological clay and stone writings.
机译:在本文中,我们提出了一种新的纹理映射,产生了增加的光容化。每种卵形存储体外多项式的系数,并用于在不同的照明条件下重建表面颜色。与凹凸映射一样,这允许对表面变形的感知。然而,我们的方法是基于图像,并且可以使用不同照明条件下的表面的照片来构建这些地图。与凹凸地图不同,这些多项式纹理地图(PTMS)也捕获因曲面自阴影和孤立性的变化而增强现实主义。可以通过最小的固定点硬件从多项式系数和光方向有效地重建表面颜色。我们还发现了PTM,可用于产生许多其他效果,例如各向异性和菲涅耳遮蔽模型和可变深度的焦点。最后,我们提出了几种反射函数转换,其充当了对比增强算子。我们发现这些特别有用于古代考古粘土和石材作品。

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