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Homomorphic Factorization of BRDFs for High-Performance Rendering

机译:BRDFS高性能渲染的同态分解

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A bidirectional reflectance distribution function (BRDF) describes how a material reflects light from its surface. To use arbitrary BRDFs in real-time rendering, a compression technique must be used to represent BRDFs using the available texture-mapping and computational capabilities of an accelerated graphics pipeline. We present a numerical technique, homomorphic factorization, that can decompose arbitrary BRDFs into products of two or more factors of lower dimensionality, each factor dependent on a different interpolated geometric parameter. Compared to an earlier factorization technique based on the singular value decomposition, this new technique generates a factorization with only positive factors (which makes it more suitable for current graphics hardware accelerators), provides control over the smoothness of the result, minimizes relative rather than absolute error, and can deal with scattered, sparse data without a separate resampling and interpolation algorithm.
机译:双向反射率分布函数(BRDF)描述了材料如何从其表面反射光线。要在实时渲染中使用任意BRDFS,必须使用压缩技术来表示使用加速图形管道的可用纹理映射和计算能力来表示BRDF。我们提出了一种数值技术,均匀分解,可以将任意BRDFS分解为较低维度的两个或更多个因素的产品,每个因素依赖于不同的内插几何参数。与基于奇异值分解的早期分解技术相比,这种新技术只产生了积极因素的分解(这使得它更适合电流图形硬件加速器),可以控制结果的平滑度,最小化相对而不是绝对值错误,并且可以处理分散的,稀疏数据而没有单独的重采样和插值算法。

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