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Texture Mapping Progressive Meshes

机译:纹理映射渐进网格

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Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important goals simultaneously. It minimizes texture stretch (small texture distances mapped onto large surface distances) to balance sampling rates over all locations and directions on the surface. It also minimizes texture deviation ("slippage" error based on parametric correspondence) to obtain accurate textured mesh approximations. The method begins by partitioning the mesh into charts using planarity and compactness heuristics. It creates a stretch-minimizing parametrization within each chart, and resizes the charts based on the resulting stretch. Next, it simplifies the mesh while respecting the chart boundaries. The parametrization is re-optimized to reduce both stretch and deviation over the whole PM sequence. Finally, the charts are packed into a texture atlas. We demonstrate using such atlases to sample color and normal maps over several models.
机译:给定任意网格,我们介绍了一种构造渐进网格(PM)的方法,使得PM序列中的所有网格共享常见的纹理参数化。我们的方法同时考虑两个重要的目标。它最大限度地减少纹理拉伸(映射到大型表面距离的小纹理距离),以在表面上的所有位置和方向上平衡采样率。它还最小化了基于参数对应的纹理偏差(“滑动”误差)以获得准确的纹理网格近似。该方法通过平面和紧凑性启发式将网格分配到图表中。它在每个图表内创建了一个伸展最小化参数化,并根据产生的拉伸来调整图表的大小。接下来,它在尊重图表边界的同时简化网格。重新优化参数化以减少整个PM序列的伸展和偏差。最后,图表被包装成纹理图集。我们展示了使用这种拟议程序在多种型号上采样颜色和普通贴图。

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