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Synthesizing Sounds from Physically Based Motion

机译:从物理上的运动合成声音

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This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those waves to the listener and then uses the results to generate sounds corresponding to the behavior of the simulated objects.
机译:本文描述了一种近似由固体物体的运动产生的声音的技术。该技术在以前的基础动画领域的工作中构建了使用可变形模型来模拟稳定对象的行为。当计算对象的运动时,分析它们的表面以确定运动如何在周围介质中诱导声压波。我们的技术将这些波的传播计算给侦听器,然后使用结果生成与模拟对象的行为相对应的声音。

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