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Feature-Based Cellular Texturing for Architectural Models

机译:基于特征的架构模型蜂窝纹理

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摘要

Cellular patterns are all around us, in masonry, tiling, shingles, and many other materials. Such patterns, especially in architectural settings, are influenced by geometric features of the underlying shape. Bricks turn corners, stones frame windows and doorways, and patterns on disconnected portions of a building align to achieve a particular aesthetic goal. We present a strategy for feature-based cellular texturing, where the resulting texture is derived from both patterns of cells and the geometry to which they are applied. As part of this strategy, we perform texturing operations on features in a well-defined order that simplifies the interdependence between cells of adjacent patterns. Occupancy maps are used to indicate which regions of a feature are already occupied by cells of its neighbors, and which regions remain to be textured. We also introduce the notion of a pattern generator ― the cellular texturing analogy of a shader used in local illumination ― and show how several can be used together to build complex textures. We present results obtained with an implementation of this strategy and discuss details of some example pattern generators.
机译:细胞样式全部是我们,在砖石,瓷砖,带状疱疹和许多其他材料中。这种模式,特别是在建筑设置中,受到底层形状的几何特征的影响。砖头转弯角落,石头框架窗口和门口,以及建筑物的断开部分上的模式,以实现特定的审美目标。我们介绍了一种基于特征的蜂窝纹理的策略,其中产生的纹理来自来自电池的两种模式和它们被应用的几何形状。作为此策略的一部分,我们以一种明确的顺序对特征进行纹理操作,以简化相邻模式的单元之间的相互依赖。占用地图用于指示特征的哪个区域已经被其邻居的小区占据,并且哪个区域仍然是纹理的。我们还介绍了模式生成器的概念 - 在本地照明中使用的着色器的蜂窝纹理类比 - 并显示如何将多个可以一起使用以构建复杂的纹理。我们呈现了该策略的实施获得的结果,并讨论了一些示例模式生成器的细节。

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