【24h】

View-dependent geometry

机译:查看依赖几何

获取原文

摘要

When constructing 3D geometry for use in cel animtion,the referene drawings of the object or character often contain various view-specific distortions,which cannot be captured with conventional 3D models.In this work we present a technnique called View-Dependent geometry,wherein a 3D model changes shape based on the direction it is viewed from.A view-dependent model consists of a hase model,a set of key deformations (deformed versions of the base model),and a set of corresponding key viewpoints (which relate each 2D reference drawing to the 3D base model).Given an arbitrary viewpoint,our mehtod interpolates the key deformatiosn to generate a 3D model that is specific to the new viewpoint,thereby capturing the view-dependent distortions of the reference drawings.
机译:在构建用于CEL Animtion的3D几何体时,对象或字符的参考图通常包含各种视图特定的失真,其无法用传统的3D模型捕获。在此工作我们呈现一个名为View依赖的几何的技术,其中a 3D模型改变了基于它从观看的方向的形状。视图依赖模型由HASE模型组成,一组键变形(基础模型的变形版本),以及一组相应的键视点(其每个2D相关参考绘图到3D基础模型).given一个任意观点,我们的Mehtod将键Deformatiosn插值以生成特定于新视点的3D模型,从而捕获参考图的视图依赖性失真。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号